A few days ago ue4 decided to crash every time I try to open the content browser. Regardless of the way I try to open the content browser it always results in the same effect. Here is the error information.
MachineId:DD28A3354248C49FCEB4AB9227D83F6F
EpicAccountId:fb38e4714c9746c09de040c38e152c9b
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: SelectedItems.Num() > 0 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Editor\ContentBrowser\Private\SPathView.cpp] [Line
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_ContentBrowser!SPathView::LoadSettings() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\spathview.cpp:641]
UE4Editor_ContentBrowser!SContentBrowser::LoadSettings() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1035]
UE4Editor_ContentBrowser!SContentBrowser::Construct() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:645]
UE4Editor_ContentBrowser!TDecl >::operator<<=() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1330]
UE4Editor_ContentBrowser!FContentBrowserSingleton::SpawnContentBrowserTab() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowsersingleton.cpp:476]
UE4Editor_ContentBrowser!TMemberFunctionCaller (cdecl FContentBrowserSingleton::)(FSpawnTabArgs const & __ptr64,int) _ptr64>::operator()() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl,int>::ApplyAfter_ExplicitReturnType,TMemberFunctionCaller (__cdecl FContentBrowserSingleton::)(FSpawnTabArgs const & ptr64,int) () [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:78]
UE4Editor_ContentBrowser!TBaseRawMethodDelegateInstance<0,FContentBrowserSingleton,TSharedRef cdecl(FSpawnTabArgs const & ptr64),int>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:491]
UE4Editor_Slate!TBaseDelegate,FSpawnTabArgs const & ptr64>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!FTabManager::SpawnTab() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1211]
UE4Editor_Slate!FTabManager::InvokeTab_Internal() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:939]
UE4Editor_Slate!FTabManager::InvokeTab() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:879]
UE4Editor_ContentBrowser!FContentBrowserSingleton::SummonNewBrowser() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowsersingleton.cpp:457]
UE4Editor_ContentBrowser!FContentBrowserSingleton::FocusPrimaryContentBrowser() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowsersingleton.cpp:197]
UE4Editor_LevelEditor!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
UE4Editor_Slate!TMemberFunctionCaller::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply cdecl(void)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4266]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1416]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll