I have a UMG widget set up as the pause menu in my game, but I’m running into a small issue with it. When the game is paused to bring it up, the menu appears onscreen but cannot be interacted with, until the mouse is clicked. Then it functions as normal. The same happens when the menu is closed and gameplay resumes: I can’t use the mouse to interact with the game until I click once.
Why is this the case? How do I work around it so that the pause menu and gameplay are both usable with the mouse as soon as they are brought up?