I converted my 4.11 project to 4.12. First, my project would crash whenever I tried to open it so I changed the default editor level in the .ini file to another empty one and it worked fine.
BUT
Now, trying to open pretty much any struct, blueprint or level I made crashes the whole engine.
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Hello Rudy, unfortunately, my main hard drive happened to die the day after I posted about my issue so I wasn’t able to respond.
I have tested things now and I’m still having the same issue.
I can’t reproduce the issue in a clean project.
I’m not sure what you mean by that. I can’t really provide any screenshot since it crashes whenever I try to open any blueprint asset.
I use a clone of the project to try and upgrade it and that already deletes the saved and intermediate folders.
From reading the crash log, it seems UE might try to compile children before their parent, could that be caused by me when I renamed blueprints ?
I noticed UE is having problems with renamed blueprints so that might be the issue.
Anyway, looking forward to your reply.
EDIT :
Upon further investigation, opening the project and opening up my NPCShop blueprint (first blueprint with fatal errors in the crash log) seems to fix the crashing issue ; I can open everything fine after that. BUT I have to do this every time I open UE and it takes a few minutes to just open up the NPCShop blueprint. Every blueprint I open after this one opens up instantaneously. It’s like something is compiling whenever I open the NPCShop blueprint.
EDIT 2 :
Upon further further investigation, I had renamed and moved my NPCShop blueprint at one point and did not delete the old folders and uasset files UE keeps in. I deleted them in explorer and it pretty much fixed everything, although I had to relink all references to the NPCShop blueprint since they were still referencing the old blueprint somehow. So yeah, the crashes were caused by bad references to non-existant blueprints.
I am happy to hear that you were able to find a solution to your issue. I will be converting your last comment to an answer. If this issue arises again please feel free to reopen this thread with additional information and we will assist you further.