Whenever I try to open up a blueprint actor the editor crashes. I have read that it is most likely either my controller, character, gamemode, game instance, game state blueprints, but even deleting all of these still causes the crash.
I also realise that it must be a reference all of the blueprints have to something that got corrupted, but I’ve tried deleting almost everything I have in my project one and by one and the issue is still there.
The problem is I could go back to a version from a few days ago, a backup, but I’ve done an insane amoutn of things over the weekend and having to do all of that again would be a nightmare.
Is there any way at all to somehow pinpoint the blueprint that is causing the crashes? Like with some sort of minidump or crashlog or something, I have no idea where to look for this. If someone can tell me where or how I can find the corrupt blueprint that would be amazing.
I’m out of ideas, hope someone can help.