Opening a Previously Opened Level Causes Crash

Hi lads,

I’m trying to open my main menu using UGameplayStatics::OpenLevelBySoftObjectPtr() or UGameplayStatics::OpenLevel()

When using the SftObjPtr version I get this problem and a crash:

TravelFailure: ClientTravelFailure, Reason for Failure: ‘Failed to load package ‘/Game/Maps/UEDPIE_0_MainMenu’’. Shutting down PIE.

When I use OpenLevel, my editor crashes citing the OpenLevel line
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This works in every other instance aside from returning to a level that has been previously opened.
Any advice would be much appreciated.
Ta lads.

1 Like

Idk why this fixed it, but it did
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