So I have been trying to get a blueprint to work with my character such that only when the character is inside the BoxTrigger assigned to a Cabinet, and when the Action Key “E” is pressed, it triggers the door to open and close.
The character runs on it’s own blueprint which holds the key bindings for it’s movement ( Char_X )
The cabinet is animated in 3DS MAX and I have exported it as .FBX animation in 3 parts. 1.Idle_skeleton, 2.Open_anim, 3.Close_anim.
I can get the animation to open and close whenever I press the E key, but this is happening even when the char_x is not inside the trigger box.
Keep in mind that I have created this blueprint in the Level_Blueprints section.
Can anyone tell me how to link this up properly?