Opening a door after a behavior tree

I´m making a game where you have to respond a trivia (through behavior tree) and after that, a door opens. I´m new in UE and I´m looking a way to set a bool variable on the End Task of my BTree, and call that variable in the Door blueprint to move it. Any help is appreciated

Or can I call a custom event (open door in Door BP) in the last task of the Behavior tree…

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