So as you will see below, I have made some BPs to gather orbs and then, once I have 5 of them, to be able to open the door and only then. Or so I thought. The issue is that I still open it even without the 5 of them. what would be the problem on my logic? Just wanted to let you know taht I am using interfaces.
Last screenshot, you check is orb count is greater or equal to 5, when it’s NOT, you open the door. Either change >= to < or swap over true and false on branch.
Finally found the solution, the issue was that I was calling a GetOrbCount message from BPI, while I should have one called from the cast node, get orb count and it worked.