Opening a blueprint, UE4 becomes responsive

I finished up working last night, was only working on one blueprint. I had compiled and saved the blueprint just fine although it was reporting runaway loop detection warnings.

When I attempt to open that same blueprint today, nothing opens, and the task-bar shows empty when I hover over the blueprint editor that should be there, then UE4 becomes unresponsive and has to be closed via the task manager.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks