Ok I know this might sound like a dumb question, but when you to call a shape like (GL_Quad) can it work? Yes I know I need the other components, but does the language support it?
No. Very much No.
Okay do you have any advice where I could do to make shapes? Thanks.
You would essentially create a Mesh Component which gets attached to an Actor and behaves similarly to Static Mesh Component and Skeletal Mesh Component. There of course exists a Blueprints version, too.
It may be better to see if Skeletal Mesh Component or Static Mesh Component are able to do what you need.
Thanks this will come in handy.