OpenGL, Linux and Unreal Engine 4.27

Hi.
I own a Intel HD 630 videocard for mobile development only, on Windows 11 + 4.27 my project ran very smooth so im very satisfaced with it…

Now i want to change to Linux (Debian 11) with 4.27, after compiling well i execute UE4Editor, everything loads fine until it crashes with Vulkan header file error… Reading in some places, i found there is a way to enable OpenGL (i dont know if HD 630 is compatible with Vulkan) so for now i wanted to switch to OpenGL3 or 4,… i modified the file BaseEngine.ini (or something like that) to comment the Vulkan Linux line and add OpenGL GLSL line (excuse me i dont remember right now the lines since im not on that computer right now, but for sure you may know them)…
Then ran the engine again, and now the error is throwing for OpenGL header file …

Do you know if 4.27 on Linux has some sort of restriction with some videocards?..

thanks