Do you guys have an estimate for when mobile will support GLES3.0?
All of Apples A7 GPU devices support it, and I think we can assume the new devices coming this year will also.
Primarily I’m interested in using geometry instancing, this is unsupported in ES2.0 but would make a huge difference for my project on mobile, I can’t see any way in the engine of batching static meshes (other than manually in Maya!). Or am I missing something obvious.
I hope this gets some focus also. Both apple and android, and is probably going to yield nice performance improvements (or development efficiencies) for certain type of games.