However, Oculus and Unity recommend using GL ES 3.1 and forward rendering, even though Unity also can use GL ES 2.x. I also recall ASTC compression is only usable with GL ES 3.1 render target and capable hardware, which is what S6 and alike provide.
However, Oculus and Unity recommend using GL ES 3.1 and forward rendering, even though Unity also can use GL ES 2.x. I also recall ASTC compression is only usable with GL ES 3.1 render target and capable hardware, which is what S6 and alike provide.