New feature of saving OpenEXR is really a good step towards Architectural visualization side of UnrealEngine , thanks for that !
I wonder now if it is possible to save a sequence ? Like i have a matinee camera movement for 10 seconds , is it possible to save sequence of OpenEXR files with specific framerate ?
I am trying to figure out same thing and I was able to modify the source code where its handling the matinee sequences with OpenEXR code but number of frames doesn’t match up.
You can try modifying the source code where its handling the matinee sequences and replace or add TakeHighScreenShot function. You can look into “ProcessScreenShot” function inside “GameViewportClient.cpp” file.
You can also looked into this functions :
GetHighResScreenshotConfig().bDumpBufferVisualizationTargets = true;
GetHighResScreenshotConfig().SetHDRCapture(true);
ConsoleCommand(TEXT(“HighResShot 3840x2160”));
As far as I know, there is no solution through editor. I tried calling it in blueprint using Tick function but it didn’t gave me same number of frames as it should.
I was trying to do a direct call to InViewport->TakeHighResScreenShot(); which is probably not the right way to go. I’ll have a look at the offset issue…