Open World

Can someone help guide me to creating an open world. I am tryng to find the correct documents but there is so many tutorials for Unreal I get a bit confused going through them all.

I thank you very much for any help you can give.

I have found a couple ideas but still no flat out idea of how to do it.

For a open world I would personally use level streaming so that you get a good performance -> https://docs.unrealengine/latest/INT/Engine/LevelStreaming/index.html :slight_smile:

Make sure to:
-plan your map very carefully
-use low poly meshes
-use good LOD’s
-hide certain objects over the distance (small vegetation, meshes in the inside of a building,…)

Here you can find more information:

https://docs.unrealengine/latest/INT/Search/index.html?q=open+world&filter=documentation&x=0&y=0 (here you can find more of such threads :))

Ahh thank you I was looking for the wrong thing lol

Your game looks awesome btw

Depending on how fast your character moves, it might also be ideal to use Imposter Sprites for really far away objects so they retain some detail but with really low rendering overhead.