Open World tree material have white all over the leaves

i posted this on the answerhub but i got no answer.

The tree material is all weird looking. I am new and have absolutely no idea why it is showing up like this. It was completely fine before. Then I had deleted lighting and tried adding lighting back and it also went strange looking. And though I got most lighting problems resolved ‘okay,’ the trees never looked ok after.
The tree is from the Kite Open World pack.
I had some difficulty with lighting before and for the most part think I resolved it.

Here are some warnings found in my log.
Warnings I get in the output log that seem they could be related: These are in yellow: LightingResults:Warning: Warning InstancedFoliageActor_2 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component’s lightmap resolution or number of mesh instances in this component LightingResults:Warning: Warning InstancedFoliageActor_2 Instanced meshes don’t yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

Any help would be very appreciated.

No expert here, but maybe look at the leaf material. It’s possible something got changed in that.

You could also just re-download the kite demo and see if a fresh copy would change anything.