In the video I saw that the rock and dirt layer textures have very visible repeating patterns on them. in the material you can add to rotate the textures, so the repetition is not that visible. its different to scaling, as the scale gets not changed…rather the texture gets rotated and blended over itself in different ways, so it looks random each time.
Also I am not sure where the “open world” features in this pack should be…usually the problems with open world are solutions for: very large or even endless landscapes, LODs for landscape including static meshes on them, round planet like maps that have a limited surface but no borders…and so on.
You’re features like stamnia and sleeping periods seem rather like a “survival” game to me. If that is the goal, then you should rename the project and add the required game mechanics for survival like hunting, crafting, building, enemies and so on.
Thank your for your advices. I will add the rotation texture. This pack aims to help you for the creation of your own landscape, it’s not meshe pack or something like that. It’s just for making creation easier and faster. I’ve created this pack with GTA V mechanics in mind, like eating, drinking, sleeping. More other games do that and it’s not necessary suvival games, like The Witcher, No Man’s Sky…but I take a note about the “survival” features.