I have searched UE4s videos, Udemy, YouTube, etc. and its missing a good, solid, foundation “Open World RPG” tutorial.
Please allow me to give an example and explain.
1: Conan Exiles was developed with UE4 by Funcom.
They have been out a year, and keep getting request to
a: Expand the Map
b: Have mounts
Let me explain the latter first.
- For mounts they say its impossible as they ‘fall through the map’ due to how they built it to begin with (Keep this in mind in regards to my request about a decent tutorial for UE4)
They apparently built the grid incorrectly from the foundation, (PC worked, and it seems they assumed it would for console, but it didn’t so no one gets it now until they figure out something)
And the first… They cant expand it, as it was said UE4 is not built for open world and that the map acts weird, etc. on the edges.
a: they put all their dungeons in the blank places of the map (why could they not just put them as separate levels as a new map, is this a limitation?)
While you may say “ask Funcom” this all leads up to my humble request to Epic.
- Also I read that there is a way around the map size limitation now in UE4, (apparently they don’t know - and this stuff is hidden)
Please, Epic, review the above, realize this is an issue for SEASONED DEVELOPERS who release actual games…
*** (i.e., starting off building with the wrong perimeters, so now they cant retroactively fix it)
And therefore, realize that to a complete newbie, who wants to get into it - it feels overwhelmingly impossible (as I want to grasp the fundamentals and understand how to go about tackling making my own Skyrim, Conan, etc. for example.
I realize that everyone is pretty content, they have what they want, and make do with what they have… and say “figure it out” - above was an example of what has happened with one team of people - so as an individual I hope this helps highlight the benefit of UE4 doing such a detailed tutorial to enable the correct building of such a game.
- oh, Epic, if you are listening, please send a dev to Oslo to help them fix this… (they have been struggling for over a year of release with the above two, and not only that - with just bugs in general - I really love the game, but anyone having watched the dev. process, while appreciating the effort they have put into it - might be scared away from ever touching UE4.
Thanks for the listen!