Hey guys, dl the file and installed. Is there a tutotial in hoe to open it like the picture shows the green forest scene? Amd can i use the aseests like the grass? Cant seem to figute it out.
Ok. Managed to find the location on the file. Any tips in how i can use the grass from it on my other levels i created?
Suposing you have all assets inside your project, you got 3 distinct ways for grass placement at your level:
- paint foliage tool (you paint the folliage based on the selections)
- landscape material with grass node (for procedural foliage placement if you have mapped where the plants should go by a texture, known as splat mask)
- folliage spawner volumes (you define rules for you assets and place volumes saying there the foliage will spawn and there are foliage blockers aswel)
You will want to research for the appropriate tutorial at Youtube for each of them. Each one has its advantages. The subject is too long to write it here.
Thxs for the response! I figured it out, found a tut about it amd managed to creatr a landacape amd import the open world demo to the level and use it. Only issue now is, trying to figure out if i can selectively place the grass where i want to place iy. Currently… after creating a landacape, it generates grass everywhere!
If you check the project (A Boy and His Kite) where the OpenWorldDemo files came from, you will see how they used those materials. Again, that entire world is proceduraly generated and takes some time studying it to understand since it is a very advanced project.