gagga, skip the first dash in your list there and instead start the project by pressing the play (debug) button in visual studio like you would debug anything else.
Keep in mind you’ll need your project open in visual studio and if you stop debugging (pressing the stop button in visual studio) you’ll lose any unsaved changes to the project.
Also another pitfall of this method is ( well at least for me ) that when you later launch the project outside of visual studio ( as you have been doing so up to this point ) it won’t launch with the same dlls/ code from your most recent visual studio launch and instead rely on executables existing with the “Compile” Button at the top of unreal. This is problematic if you created any assets during visual studio containing types that didnt exist before or were heavily modified.