Open VS Debugger instead of Crash Reporter

Well, for me this is not the case. I have the following scenario:

  • I open my project via clicking on the uproject file
  • I launch the game by pressing “play in new editor window”, 1 client, with dedicated server
  • I attach Visual Studio to the process (seems to be all in one process: client, editor and dedicated server…)
  • I press a key in the game that triggers an access violation

=> crash reporter opens
=> Visual Studio runs into a break point a few seconds later, somewhere in code to shutdown the engine, that has nothing to do with the actual crash

What am I doing wrong then? Are there some settings that have to be changed?

furthermore:

  • I can set breakpoints, in both client AND server code and they get hit → so debugging basically works and it seems I am attached to the correct process…
  • I can also see the content of variables etc.
  • I am using the engine version from github, not the binary distributed version.