Open VS Debugger instead of Crash Reporter

a very quick solution to get my functionality (windows only):

Open LaunchWindows.cpp, look for the line

if( FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash )

change it to

if( (FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash) || FParse::Param(CmdLine, TEXT("nocrashreports")))

now create a batch file where your uproject file is. Content:

<path-to-your-engine-folder>\Engine\Binaries\Win64\UE4Editor.exe -nocrashreports <path-to-your-uproject-file>

Now use the batch file to start the editor. When it crashes there is no crash reporter but windows asks you to attach a debugger.