Yes for the moment this problem does not seem to shock anyone.
The vdbs don’t cast a shadow… so the rendering is not usable.
I haven’t used it much either so I could be wrong but… we have to go through the
path-tracer if we have to render emissive? so do traditional rendering … so what’s the point of coming to unreal to render ?
Currently this plugin is not really in my point of view.
Which literally shocks me because unreal is increasingly being sold as software used for cinema. And in the VFX we use the vdb… what does that mean exactly? that only big studios with a big team of developers can render on unreal because they have a proprietary plugin to read the vdb?
I always render on redshift currently I’m just waiting for this feature to pass on unreal, and pass my studio as well.