One limitation of using Unreal for Film/TV/Cinematics is it’s lack of (open source) vdb volume rendering. This is the industry standard for storing volumetric data.
If this was introduced, I can see it being widely adopted for high end film rendering and FX work.
Right now the workflow is to render externally for flipbooks and that is time consuming and 2d cards are hard to sell for film quality.
Something similar to Embergen’s viewport display would be amazing and a huge game changer.
And it looks like the new NanoVDB is RTX accelerated -
Please add this feature!