Hello, I want to open my packaged ue4 android app from another app. If I send an intent to the name of my packaged app (i.e. com.project1.mycompany), will that start my app?
Moreover, I would also like to send a string data filed to the ue4 packaged app. Do I have to add an intent filter to the SplashActivity element in the AndroidManifest.xml that will handle this?
So far I have been experimenting with this plugin GitHub - Sovahero/PluginMobileNativeCode to give to my app native android functionalities and I also found this guide Unreal Plugin Language | Unreal Engine Documentation for manifest control, but recourses are scarce on the topic of manifest control so I am a bit overwhelmed at the moment. Any advice would be appreciated.
Thank you in advance