I have a problem. I want to make blueprints door, pressing the button that opens the door and turned the camera. As the game outlast.
Use timelines to do this : On click, you use a timeline to open the door and on completed a second one to move the camera as you want. Then you reverse camera timeline and on completed the door timeline to be back to initial position and close door.
That’s the idea. But what function creates a character and turn the camera function that moves it into place. Need to write the same blueprints.
You don’t have to create a new blueprint, only move the actor, or a component. And reverse to get back to initial position.