Open the door when actor passes through

Hello everybody,
i am new to ue4 and i have a problem with a blueprint.
I have a door that opens when the first person character passes and it works.
now I need to do an animation with the camera going through the door and opening, but I can’t get it to work with the same blueprint
how would you do it?

If you’re using a camera actor, it doesn’t have any collision, as it would seem. So depending on how you move the camera, you need to use an event to trigger the door opening.

Or, you can brute-force it: attach a cube to the camera, make it Hidden in Game, and it will trigger the door.