Hi everyone — I built UE Box (虚幻盒子), an open-source AI agent that works inside the Unreal Editor instead of only chatting about code.
You give it a goal; it can place actors, edit Blueprints, wire materials, and iterate on C++ compile errors. Risky steps pause for approval, and each round leaves a change log you can re-check against the editor.
Highlights:
- 100+ engine tools via the UnrealAgentLink plugin
- 25 built-in skills for common UE workflows
- UE 5.0–5.8 (not only the newest MCP surface)
- Local-first: no account; API keys stay on your machine
- App Apache-2.0, plugin MIT
Site (EN): UE Box — an open-source AI agent for Unreal Engine | Blueprints · materials · levels · C++
Windows download: https://uebox.ai/dl/win
Happy to take hard feedback — especially where agent edits feel unsafe or where Blueprint/material graphs still break.