Hi everyone,
I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime.
Why:
Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on runtime use cases: runtime scripting logic, packaged builds, Blueprint/C++ interop, and generated UE wrappers.
Current status:
- UE 5.7 / 5.8
- CPython 3.14.5 bundled
- Runtime: Win64, Android, Mac, iOS
- Editor tools: Win64, Mac
- MIT license
I’m looking for:
- feedback from plugin developers
- packaging tests on different platforms
- real runtime scripting/modding use cases
- contributors for docs, samples, wrappers, and platform validation