[Open Source] UnrealPython — Runtime Python integration for Unreal Engine 5

Hi everyone,

I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime.

Why:
Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on runtime use cases: runtime scripting logic, packaged builds, Blueprint/C++ interop, and generated UE wrappers.

Current status:

  • UE 5.7 / 5.8
  • CPython 3.14.5 bundled
  • Runtime: Win64, Android, Mac, iOS
  • Editor tools: Win64, Mac
  • MIT license

GitHub: GitHub - jokance/UnrealPython: Embeds Python in Unreal Engine for runtime scripting, Blueprint/C++ interop, and generated Python bindings. · GitHub

I’m looking for:

  • feedback from plugin developers
  • packaging tests on different platforms
  • real runtime scripting/modding use cases
  • contributors for docs, samples, wrappers, and platform validation