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Complete lore management system for AAA game development featuring 200+ entity types, AI-powered extraction from raw narrative text, and multi-agent team coordination. Build consistent, structured game worlds with tools designed for serious worldbuilding and narrative management.
Key Features:
• 200+ Entity Types: Characters, locations, quests, factions, items, inventory, skills, progressions, cinematics, audio, VFX, and more across 34 categories
• AI-Powered Extraction: Feed raw narrative text to Claude Code agents and get structured entities with UUIDs and validated JSON schemas
• Multi-Agent Teams: 5 specialist AI teams (narrative, world, society, systems, technical) working in parallel with cross-reference protocol
• MCP Server: 22 CRUD tools for seamless integration with Claude Code Desktop or any MCP client
• DDD Architecture: Clean Domain → Application → Infrastructure separation with 100% repository coverage
• Multi-Tenant: Run multiple game projects simultaneously with isolated data
Tech Stack:
• Python 3.11+
• SQLAlchemy, In-Memory
• Claude Code (for agent orchestration)
• MCP Server
• DDD Architecture (Hexagonal, Repository Pattern)
• pytest, pytest-cov
Links:
• GitHub: GitHub - bivex/loreSystem: Worldbuilding software
• Documentation: loreSystem/docs at master · bivex/loreSystem · GitHub
• License: MIT
What I’m looking for:
• Feedback on DDD architecture for game development tools
• Beta testers for the MCP server and agent team coordination
• Game developers interested in AI-powered lore extraction
• Suggestions for additional entity types or domain skills