The way they did it with clutch and brake is just by locking down one track with brakes. So just pressing right and forward in our setup. Depending on where your center mass is, it should rotate around that spot.
As you want a “proper” neutral turn, I’ll try to setup that experimental monstrosity (with animated engine and gear box) to be able to steer using clutch and brake and then make a version that is steered using gear boxes. I could try using two gearboxes for steering first, as that’s what you need for Tiger, but I have suspicion that we need an open differential for it, which I don’t have yet. So let’s make sure first that Modular Drive Train can be used for old school setup first.
Edit: Otherwise we can always set it up as it’s done on A_Tracked_Vehicle, just with alteration that true neutral turn can be enabled only when tank is standing still, otherwise it’s steered by brakes.
I’ll try to tweak Light Tank’s suspension in a similar way, might get a better result out of it. Was watching some videos of Sherman, Tiger and Hellcat driving on soil, looks like they had very soft and bouncy suspension. T-26 drives like a brick compared to them.
Don’t do anything that will change or will be added later… waiste of time
I know in order to perform a neutral turn in the tiger you set it to neutral and steer the direction you want to turn.
Did you do anything different with the spline as opposed to the old n-tracked bueprint setup? I see you added a socket in the physics wheel.
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Begin Object Class=EdGraphPin Name="EdGraphPin_3482"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3483"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3484"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3490"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3491"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3492"
End Object
Begin Object Name="EdGraphPin_3481"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinToolTip="Target
Spline Component Reference"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8448.EdGraphPin_2363'
End Object
Begin Object Name="EdGraphPin_3482"
PinName="Distance"
PinToolTip="Distance
Float"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_Knot_13442.EdGraphPin_2236'
End Object
Begin Object Name="EdGraphPin_3483"
PinName="CoordinateSpace"
PinToolTip="Coordinate Space
ESplineCoordinateSpace Enum"
PinType=(PinCategory="byte",PinSubCategoryObject=Enum'/Script/Engine.ESplineCoordinateSpace')
DefaultValue="Local"
End Object
Begin Object Name="EdGraphPin_3484"
PinName="ReturnValue"
PinToolTip="Return Value
Rotator "
Direction=EGPD_Output
PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Rotator')
AutogeneratedDefaultValue="0, 0, 0"
SubPins(0)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3490'
SubPins(1)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3491'
SubPins(2)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3492'
bHidden=True
End Object
Begin Object Name="EdGraphPin_3490"
PinName="ReturnValue_Roll"
PinFriendlyName="Return Value X (Roll)"
PinToolTip="Return Value X (Roll)
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_15409.EdGraphPin_3516'
ParentPin=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3484'
End Object
Begin Object Name="EdGraphPin_3491"
PinName="ReturnValue_Pitch"
PinFriendlyName="Return Value Y (Pitch)"
PinToolTip="Return Value Y (Pitch)
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_13189.EdGraphPin_3495'
ParentPin=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3484'
End Object
Begin Object Name="EdGraphPin_3492"
PinName="ReturnValue_Yaw"
PinFriendlyName="Return Value Z (Yaw)"
PinToolTip="Return Value Z (Yaw)
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_13189.EdGraphPin_3496'
ParentPin=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3484'
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.SplineComponent',MemberName="GetRotationAtDistanceAlongSpline")
Pins(0)=EdGraphPin'EdGraphPin_3481'
Pins(1)=EdGraphPin'EdGraphPin_3482'
Pins(2)=EdGraphPin'EdGraphPin_3483'
Pins(3)=EdGraphPin'EdGraphPin_3484'
Pins(4)=EdGraphPin'EdGraphPin_3490'
Pins(5)=EdGraphPin'EdGraphPin_3491'
Pins(6)=EdGraphPin'EdGraphPin_3492'
NodePosX=2848
NodePosY=656
NodeGuid=095D12B34C04C3A7E26DBF9CC54A96ED
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_13189"
Begin Object Class=EdGraphPin Name="EdGraphPin_3493"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3494"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3495"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3496"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3497"
End Object
Begin Object Name="EdGraphPin_3493"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name="EdGraphPin_3494"
PinName="Roll"
PinFriendlyName="X (Roll)"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_15409.EdGraphPin_3518'
End Object
Begin Object Name="EdGraphPin_3495"
PinName="Pitch"
PinFriendlyName="Y (Pitch)"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3491'
End Object
Begin Object Name="EdGraphPin_3496"
PinName="Yaw"
PinFriendlyName="Z (Yaw)"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3492'
End Object
Begin Object Name="EdGraphPin_3497"
PinName="ReturnValue"
Direction=EGPD_Output
PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Rotator')
AutogeneratedDefaultValue="0, 0, 0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_28061.EdGraphPin_3539'
End Object
bIsPureFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="MakeRotator")
Pins(0)=EdGraphPin'EdGraphPin_3493'
Pins(1)=EdGraphPin'EdGraphPin_3494'
Pins(2)=EdGraphPin'EdGraphPin_3495'
Pins(3)=EdGraphPin'EdGraphPin_3496'
Pins(4)=EdGraphPin'EdGraphPin_3497'
NodePosX=3632
NodePosY=720
NodeGuid=AA03DC8845E25F3C54AB5A8B208D3397
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_14299"
Begin Object Class=EdGraphPin Name="EdGraphPin_3498"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3499"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3500"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3501"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3507"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3508"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3509"
End Object
Begin Object Name="EdGraphPin_3498"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinToolTip="Target
Spline Component Reference"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8449.EdGraphPin_2357'
End Object
Begin Object Name="EdGraphPin_3499"
PinName="Distance"
PinToolTip="Distance
Float"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_Knot_13442.EdGraphPin_2236'
End Object
Begin Object Name="EdGraphPin_3500"
PinName="CoordinateSpace"
PinToolTip="Coordinate Space
ESplineCoordinateSpace Enum"
PinType=(PinCategory="byte",PinSubCategoryObject=Enum'/Script/Engine.ESplineCoordinateSpace')
DefaultValue="Local"
End Object
Begin Object Name="EdGraphPin_3501"
PinName="ReturnValue"
PinToolTip="Return Value
Vector "
Direction=EGPD_Output
PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Vector')
DefaultValue="0, 0, 0"
AutogeneratedDefaultValue="0, 0, 0"
SubPins(0)=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3507'
SubPins(1)=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3508'
SubPins(2)=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3509'
bHidden=True
End Object
Begin Object Name="EdGraphPin_3507"
PinName="ReturnValue_X"
PinFriendlyName="Return Value X"
PinToolTip="Return Value X
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
ParentPin=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3501'
End Object
Begin Object Name="EdGraphPin_3508"
PinName="ReturnValue_Y"
PinFriendlyName="Return Value Y"
PinToolTip="Return Value Y
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_15408.EdGraphPin_3511'
ParentPin=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3501'
End Object
Begin Object Name="EdGraphPin_3509"
PinName="ReturnValue_Z"
PinFriendlyName="Return Value Z"
PinToolTip="Return Value Z
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
ParentPin=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3501'
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.SplineComponent',MemberName="GetRightVectorAtDistanceAlongSpline")
Pins(0)=EdGraphPin'EdGraphPin_3498'
Pins(1)=EdGraphPin'EdGraphPin_3499'
Pins(2)=EdGraphPin'EdGraphPin_3500'
Pins(3)=EdGraphPin'EdGraphPin_3501'
Pins(4)=EdGraphPin'EdGraphPin_3507'
Pins(5)=EdGraphPin'EdGraphPin_3508'
Pins(6)=EdGraphPin'EdGraphPin_3509'
NodePosX=2848
NodePosY=816
NodeGuid=CACC2299447FDDC755074191765592BA
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_15408"
Begin Object Class=EdGraphPin Name="EdGraphPin_3510"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3511"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3512"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3513"
End Object
Begin Object Name="EdGraphPin_3510"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name="EdGraphPin_3511"
PinName="A"
PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3508'
End Object
Begin Object Name="EdGraphPin_3512"
PinName="B"
PinType=(PinCategory="float")
DefaultValue="0"
AutogeneratedDefaultValue="0.0"
End Object
Begin Object Name="EdGraphPin_3513"
PinName="ReturnValue"
Direction=EGPD_Output
PinType=(PinCategory="bool")
AutogeneratedDefaultValue="false"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_15409.EdGraphPin_3517'
End Object
bIsPureFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="Less_FloatFloat")
Pins(0)=EdGraphPin'EdGraphPin_3510'
Pins(1)=EdGraphPin'EdGraphPin_3511'
Pins(2)=EdGraphPin'EdGraphPin_3512'
Pins(3)=EdGraphPin'EdGraphPin_3513'
NodePosX=3264
NodePosY=896
NodeGuid=195C64DD429161AA18F7B3AFDBE30D41
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_15409"
Begin Object Class=EdGraphPin Name="EdGraphPin_3514"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3515"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3516"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3517"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3518"
End Object
Begin Object Name="EdGraphPin_3514"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinToolTip="Target
Kismet Math Library Reference"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name="EdGraphPin_3515"
PinName="A"
PinToolTip="A
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PinType=(PinCategory="float")
DefaultValue="180"
AutogeneratedDefaultValue="0.0"
End Object
Begin Object Name="EdGraphPin_3516"
PinName="B"
PinToolTip="B
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PinType=(PinCategory="float")
DefaultValue="0.0"
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3490'
End Object
Begin Object Name="EdGraphPin_3517"
PinName="bPickA"
PinToolTip="Pick A
Boolean"
PinType=(PinCategory="bool")
DefaultValue="false"
AutogeneratedDefaultValue="false"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_15408.EdGraphPin_3513'
End Object
Begin Object Name="EdGraphPin_3518"
PinName="ReturnValue"
PinToolTip="Return Value
Float"
Direction=EGPD_Output
PinType=(PinCategory="float")
AutogeneratedDefaultValue="0.0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_13189.EdGraphPin_3494'
End Object
bIsPureFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="SelectFloat")
Pins(0)=EdGraphPin'EdGraphPin_3514'
Pins(1)=EdGraphPin'EdGraphPin_3515'
Pins(2)=EdGraphPin'EdGraphPin_3516'
Pins(3)=EdGraphPin'EdGraphPin_3517'
Pins(4)=EdGraphPin'EdGraphPin_3518'
NodePosX=3392
NodePosY=640
NodeGuid=FE482E724A77531B890580AD3B9A0EAD
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_9462"
Begin Object Class=EdGraphPin Name="EdGraphPin_3519"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3520"
End Object
Begin Object Name="EdGraphPin_3519"
PinName="TreadsOnSide"
Direction=EGPD_Output
PinType=(PinCategory="int")
AutogeneratedDefaultValue="0"
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_25908.EdGraphPin_3522'
LinkedTo(1)=EdGraphPin'K2Node_CallFunction_25909.EdGraphPin_3526'
End Object
Begin Object Name="EdGraphPin_3520"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8450.EdGraphPin_2355'
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VariableReference=(MemberParent=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C',MemberName="TreadsOnSide",MemberGuid=94735CD543A2F7FC76400989357FEFC8)
SelfContextInfo=NotSelfContext
Pins(0)=EdGraphPin'EdGraphPin_3519'
Pins(1)=EdGraphPin'EdGraphPin_3520'
NodePosX=1648
NodePosY=464
NodeGuid=3FEEC3034936EAD1C8418AA840F9AFFF
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8444"
Begin Object Class=EdGraphPin Name="EdGraphPin_2378"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2379"
End Object
Begin Object Name="EdGraphPin_2378"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8208.EdGraphPin_2385'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2379"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C')
LinkedTo(0)=EdGraphPin'K2Node_VariableGet_8962.EdGraphPin_3450'
LinkedTo(1)=EdGraphPin'K2Node_Knot_8450.EdGraphPin_2354'
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Pins(0)=EdGraphPin'EdGraphPin_2378'
Pins(1)=EdGraphPin'EdGraphPin_2379'
NodePosX=416
NodePosY=192
NodeGuid=8ABE2B7E433A07AB475596B21E428752
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8445"
Begin Object Class=EdGraphPin Name="EdGraphPin_2372"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2373"
End Object
Begin Object Name="EdGraphPin_2372"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8210.EdGraphPin_2383'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2373"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8446.EdGraphPin_2370'
End Object
Pins(0)=EdGraphPin'EdGraphPin_2372'
Pins(1)=EdGraphPin'EdGraphPin_2373'
NodePosX=1744
NodePosY=-48
NodeGuid=B4DC9EA94B40AB2478B7078AA9B9223C
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8446"
Begin Object Class=EdGraphPin Name="EdGraphPin_2370"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2371"
End Object
Begin Object Name="EdGraphPin_2370"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8445.EdGraphPin_2373'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2371"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8447.EdGraphPin_2364'
LinkedTo(1)=EdGraphPin'K2Node_CallFunction_30950.EdGraphPin_3541'
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Pins(0)=EdGraphPin'EdGraphPin_2370'
Pins(1)=EdGraphPin'EdGraphPin_2371'
NodePosX=1936
NodePosY=416
NodeGuid=2CBCB26E4B6D10F7446BDABFA6E85F6E
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8447"
Begin Object Class=EdGraphPin Name="EdGraphPin_2364"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2365"
End Object
Begin Object Name="EdGraphPin_2364"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8446.EdGraphPin_2371'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2365"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8448.EdGraphPin_2362'
LinkedTo(1)=EdGraphPin'K2Node_CallFunction_10674.EdGraphPin_3473'
End Object
Pins(0)=EdGraphPin'EdGraphPin_2364'
Pins(1)=EdGraphPin'EdGraphPin_2365'
NodePosX=2032
NodePosY=544
NodeGuid=E4E8C0274FF9E352DA3FE09FAC763CD2
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8448"
Begin Object Class=EdGraphPin Name="EdGraphPin_2362"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2363"
End Object
Begin Object Name="EdGraphPin_2362"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8447.EdGraphPin_2365'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2363"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_21855.EdGraphPin_3481'
LinkedTo(1)=EdGraphPin'K2Node_Knot_8449.EdGraphPin_2356'
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Pins(0)=EdGraphPin'EdGraphPin_2362'
Pins(1)=EdGraphPin'EdGraphPin_2363'
NodePosX=2336
NodePosY=704
NodeGuid=9B0A60BD4892B06763627699ED862182
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8449"
Begin Object Class=EdGraphPin Name="EdGraphPin_2356"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2357"
End Object
Begin Object Name="EdGraphPin_2356"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8448.EdGraphPin_2363'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2357"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.SplineComponent')
LinkedTo(0)=EdGraphPin'K2Node_CallFunction_14299.EdGraphPin_3498'
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Pins(0)=EdGraphPin'EdGraphPin_2356'
Pins(1)=EdGraphPin'EdGraphPin_2357'
NodePosX=2528
NodePosY=864
NodeGuid=E2F373CF4B3F56180ADFA7B1C0B53ABB
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_8450"
Begin Object Class=EdGraphPin Name="EdGraphPin_2354"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_2355"
End Object
Begin Object Name="EdGraphPin_2354"
PinName="InputPin"
PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C')
LinkedTo(0)=EdGraphPin'K2Node_Knot_8444.EdGraphPin_2379'
bDefaultValueIsIgnored=True
End Object
Begin Object Name="EdGraphPin_2355"
PinName="OutputPin"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackAnimationDrive.TrackAnimationDrive_C')
LinkedTo(0)=EdGraphPin'K2Node_VariableGet_9462.EdGraphPin_3520'
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Pins(0)=EdGraphPin'EdGraphPin_2354'
Pins(1)=EdGraphPin'EdGraphPin_2355'
NodePosX=784
NodePosY=472
NodeGuid=D6D2050341A1E0ADA3BF13A506C03CCD
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_25908"
Begin Object Class=EdGraphPin Name="EdGraphPin_3521"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_3522"
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Begin Object Class=EdGraphPin Name="EdGraphPin_3523"
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Begin Object Class=EdGraphPin Name="EdGraphPin_3524"
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Begin Object Name="EdGraphPin_3521"
PinName="self"
PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
PinToolTip="Target
Kismet Math Library Reference"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name="EdGraphPin_3522"
PinName="A"
PinToolTip="A
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PinType=(PinCategory="int")
DefaultValue="0"
AutogeneratedDefaultValue="0"
LinkedTo(0)=EdGraphPin'K2Node_VariableGet_9462.EdGraphPin_3519'
End Object
Begin Object Name="EdGraphPin_3523"
PinName="B"
PinToolTip="B
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PinType=(PinCategory="int")
DefaultValue="1"
AutogeneratedDefaultValue="1"
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Begin Object Name="EdGraphPin_3524"
PinName="ReturnValue"
PinToolTip="Return Value
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Direction=EGPD_Output
PinType=(PinCategory="int")
AutogeneratedDefaultValue="0"
LinkedTo(0)=EdGraphPin'K2Node_MacroInstance_423.EdGraphPin_3465'
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bIsPureFunc=True
FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="Subtract_IntInt")
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Pins(1)=EdGraphPin'EdGraphPin_3522'
Pins(2)=EdGraphPin'EdGraphPin_3523'
Pins(3)=EdGraphPin'EdGraphPin_3524'
NodePosX=1984
NodePosY=288
NodeGuid=D8FD9BA645080763846A9596E04EF180
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Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_25909"
Begin Object Class=EdGraphPin Name="EdGraphPin_3525"
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All this is a bit of glue code between components to create an actual mesh of the tracks. Animation itself is completely handled by TrackAnimationDrive components and so it has to be configured by providing names of components:
just as before we have array of spline point locations and tangents
total number of treads
Animated Spline Points is array that set a relationship between which spline control points should be driven by movement of which physical objects. The socket here just simplifies an offset of the track in relation to the center of the roadwheel.
On my side it’s not too good, something is broken in clutch logic and adding steering clutches doesn’t really work. I’ll check if gearboxes work but need to fix clutch anyway.
Got steering clutches working! There were couple of really stupid bugs that I’ve missed but now everything is in order. Added new component for Modular Drive Train - Steering Controller, it will minimize the amount of wiring that have to be done in the Pawn, all what you need to do is connect input events to a couple of Steering Controller input functions and the rest of the logic is done inside of the controller.
@OldRaven How is your progress? Ready to try Modular Drive Train? I’m still not sure how steering gearboxes on Tiger should work. You need some way to synchronize speed when you switch gear. One could do it with synchro or some sort of differential or manually with force
I’ll make a copy of the T-26 with Modular Drive Train to make sure that I can set it up and tune from scratch.
I’m going to France tomorrow and will be back in about 2-3 weeks.
After that I will continue.
In the mean time I’m working on finishing high to low res bakes of the wheels, sprocket and track links so i can visually upgrade everthing. And with a good landscape should make it more interesting for other people to look at
here’s an unfinished sprocket… need to add wear on the teeth… but it is to give you an idea on what I’m working on.
Got a good 3D model of the Interior of the tiger, I need to enhance it … but it gives me a good start for the the crew positions… will start with the driver since we are working on the driving part anyway
When I’m in france I will have time to go over all the steps I did to get the tiger in the new setup so I can start on a video tutorial when I get back.
Looks nice! Are you using Substance for textures?
I’m leaving for vacation in the middle of the August, but before that I’ll try to clean up things here and there and add proper rolling friction. This is where deformable landscape comes into play, it’s just much easier to visualize that tanks velocity drops as you drive from concrete to sand or rocks. Most likely I’ll add an array of physics materials names and coefficient of rolling friction for each material. This will go into Anistropic Friction Component.
Did this with Substance painter… since the latest release it also does good normal baking from high poly to a low poly object… so i generated all the normal, AO, curvature etc maps in Substance Painter. Saves time… I usually did the normal baking in Modo
Added Rolling Resistance/Friction force as a part of Anisotropic Friction Component functionality. In Settings->ProjectSettings->Physics->PhysicalSurface we can define a number of the EPhysicalSurface records that can be later used in physics materials to make it very simple to understand what kind of physics material we are dealing with and how should we react to it. For example, by spawning different particle effects when something hits them or changing decals for the tank tracks:
Type of the Physical Surface can be read on collision hit events or on raycheck test. For landscapes, you can set physical materials (bound to one of the EPhysical Surface types) in information layer assets.
Now we can define a set of Rolling Resistance/Friction coefficient for each EPhysical Surface in Anisotropic Friction component:
This allows to tune how fast our vehicle should be moving on different surfaces, like tarmak, concrete, dirt, snow or any other type of surface that you want to have in your game.
Landscape deformation now have a different amount of displacement depending on the paint layer, each paint layer can have a different physical material assigned to it and in combination with binding to EPhysical Surface you can have different particles spawned or physics behavior on different materials. Here you can see that deformation from tracks is deeper on sand than on rocks:
Made small correction to the math behind Rolling Resistance/Friction force. Now you can use realistic coefficients from wikipedia: Rolling resistance - Wikipedia
Light Tank is now configured to have 0.04 coefficient on sand, 0.02 on rocks and 0.01 on concrete, which is a realistic estimate from an old manual on tank design. Certainly it all can be tweaked and has a large dependency on tank mass. So for example if you have a 60 ton heavy Tiger and 5.4 ton heavy Panzer I tank they speed can be drastically different when driven off road or on the cobblestones.
Added new method “MMT Set Inertia Tensor” to MMT function library that allows to set custom inertia tensor on component that simulate physics
Added sample blueprint to Simple Example levels to demonstrate how Set Inertia Tensor method works
This function will serve it’s purpose in a series of experiments on physics constraint based suspension to make it more stable. The idea is rather simple, to have a high moment of inertia on the axis which is suppose to be locked by physics constraint. The other usage is to solve cases when collision mesh needs to have a shape necessary for proper collision but it’s moment of inertia on each axis can be sub-optimal for the function of the mesh in the system of other objects.
I moved my Sherman over from the N-wheeled tracked vehicle system and it works very well. This is really a great system and very enjoyable to work with.
The physics contraint suspension solution fits the VVS suspension of the Sherman nicely.
The only thing thats still missing is the upper arm of the suspension that slides over the lower arm as far as I understand the construction. My idea was to not have any physics working on it, but instead just rotate by code towards a socket position on the lower arm. Or do you have a better idea on how to handle that?
I think it’s better to animate it using code, physics can be heavy on performance and can glitch out.
Looks like front wheel is bumping into obstacles, have set a custom physics material on it? With a 0 restitution and very small friction it should slide over. Another option is to shape collision a bit, like what T-26 Light Tank is using.
Overall, the “obstacle course” in the level is a bit of on extreme side, so far in games that I’ve seen, people have a bit smoother obstacles and landscape.
Yesterday I’ve added c++ implementation of friction component and made a Light Tank variant that uses them. Performance is about 2x better and I see some further optimization options here and there, so it should be working faster. Example vehicle is called LightTankCPP, setup is pretty much the same, just some functions have slightly different name.
Hi,
I know that this is not MMT question, but since there are lots of posts of tank; perhaps this question will not be too much of diversion :p.
How do I flip the rear wheel rotation of a tank? This is an 8 wheels tank, the first two rotate as they are, but the last two flip their rotations. After a long day, I still cannot figure out the way, except for one: Probably I can flip the tire in 3dsmax and they will rotate accordingly? But I am not sure and I think it doesn’t work.