[OPEN-SOURCE] Machinery Modelling Toolkit

Alright,

I got the Reset Friction Points and the Update Friction functions ready.
Added everything needed in the Event Graph for only the foreward/backward movement with basic combustion engine.

Everything works fine.

Tommorow I will add the steering and start on adding the instanced tracks.

Then I can start tweaking the suspension settings and all other settings.

Brakes would be the easiest option for steering regardless if modular drive train or a simpler solution is used. Many early tanks used clutch and brake for steering. Steering lever had two ranges, first half of the range disengages the clutch, in the mid position the clutch is completely disengaged and track speed have no influence on the engine. Second range engages brakes as just disconnecting clutch from the transmission is not enough for the steering. This way driver can halt tank really fast if needed and still keep engine running.
Tigers and Panthers had different steering system, as far as I know, they had multiple gearboxes. Main gearbox would connect engine to the rest of transmission and two other gearboxes connect sprockets to the transmission. I haven’t tried it yet but I think it’s possible to build this using modular drive train. Not too sure how to make actual controls for this setup as it requires pair of actions mapped for each track, like 4 buttons just for steering. Would be easier with gamepad.

For testing with the suspension, and getting all my internal camera controls in there… I will just add the steering of the T26.

With the gearbox etc I really need your help later.
Your modular drive train setup is already a step in the right direction control wise.

I know that the tiger has multiple gearboxes.

When you start the engine… you rev it up to 2000 rpm, and it stays there. Then you just work your way through the gears with the clutch from 1 to 8 foreward… and you 4 reverse gears.
So all you need is what you already have in the modular drive train demo… a clutch, an up and down shift button, the engine start button and a button to rev the engine up and down (arrow keys up and down for example when you are the driver)

I’m not 100% sure yet how the steering works… what I do know is that when you turn the steering wheel between 0 -30 degree it does a shallow turn, and when you turn the wheel over 30 degrees it does a tight turn.
When you put the tiger in neutral gear and turn the wheel it does a neutral turn (on the spot turn). It has these large disc brakes left and right in the gearboxes at the sprockets… I assume when you turn the steering wheel it will apply a brake force to the gearbox of the sprocket you are steering towards.
I have all the technical manuals… I’m sure it’s all described in there.

Then I have the idea of having a simple control scheme when you are the commander or gunner… where you just say foreward , stop or backward and turn left / right. And the turns should be in let’s say 22 degree intervals. So when you tap left… it turns 22 degrees left and continues to go forward. You need this as commander because you have no time to micromanage the driver… you need to keep your eye on the surroundings. Same as in steel beasts… works like a charm.

But as the driver I like the more realistic controls.

I added steering for now just like the t26 example.

However… the tank does not turn… I’m thinking… since the Tiger has so many more wheels… can the friction force be so great that with the default setup it just does not have enough power to turn .

What are the important settings to look out for to get the brake steering work?

Do you see tracks stopping when you push on brakes? Check if the track velocity is passed properly into Track Anisotropic Friction components in Update Friction function. The other thing which was weird but I forgot about it, maybe it was just migration bug, there were no input connection in OnComponentHit event branch. The branch is there expecting BlockingHit as input, to be sure the data is passed only when collision happens.

If above doesn’t help, send me BP and I’ll take a look at it, might be missing something.

It is acting kind of weird… suspension seems very stiff and not really doing anything… maybe something is broken… I noticed the missing input connections when I got the blueprint back from you and fixed that. All other connection seem to be fine, also in the update friction function.

Maybe it’s better to send it back to you… could be a migration bug… maybe you can get it working again.

Sure, I can take a look. Most likely I forgot something :smiley:

So, the good news is that I think I found a better way how to tune suspension. What I did for the Tiger is set torsion bar levers and their physics constraint to a 0,0,0 rotation. As I’ve mentioned before, normally that wouldn’t work correctly, so what I did is set Angular Orientation Target to 0, -15, 0 which means we want to keep torsion bar lever at 15 degrees from default position. With a bit of tweaking for the force of the angular drive (I think last number was very small like 10000) it started to behave really nice - smoothly going over the obstacles with just a bit of the sway on the tank hull.

The bad news is that the way how I setup controls using brakes is not even suppose to work correctly - have no idea why it works in T-26, somehow VehicleRightLeft event is called after VehicleForwardBackward event in T-26, but they are called in reverse order in Tiger. The logic there is a bit stupid, but it works in T-26. In RightLeft event I set Brakes to 1.0 if buttons are pressed, in ForwardBackward I set Brakes to 0.0 if Backward button is not pressed, to disable brakes if you are trying to move forward.
I need to think about how to rewrite this properly.

Can you give me your Constraint Settings for the suspension arm?

I changed the setup like you said with an Angular orientation Target set to 0, -25 , 0 and the stance is good when stationary.

I have the Hull weight set to 46000 Kg, which is roughly the weight of the lower part of the tiger.

Angular Position Strength is set to 4000000
Angular Position Velocity is set to 5000

I cannot find a way to make the suspension softer and increase the angle the wheels can rotate when you go over an obstacle.

I tried lowering both values, and also increasing the Swing 2limit Angle to the of 180 degrees… but the suspension “seems” very stiff or almost absent.

ice_screenshot_20160705-120428.png

btw… when I add the actual track weight in the TrackSprocketProcessor … the tank will not move foreward backward :smiley: maybe not enough torque?
The track Weight on one side for the tiger is 2800 Kg, and the Sprocket Weight is estimated at 200Kg

Can’t check my settings now but this is what you can try:

  • give a freedom to move of about 60-90 degrees
  • set Angular Position Velocity to 10
  • set Angular Position Strength to a 1000 and raise by x10 increment until it becomes too stiff, then lower it by x5 and etc.
  • when you find value for Angular Position Strength that you like start raising Angular Position Velocity by small increments to remove wobbliness of suspension

Yes you would need more torque or higher gear ratio to pull heavier track and sprocket. Multiply it by 10 and see how it works.

ah yes… thanx… I see now… the suspension really starts to work :slight_smile:

Could you please post a screenshot of the steering controls in Event Graph? I vaguely remember how it looks, but I could do a bit a of planning on how to solve it before I get home.

sure…

here’s only the steering part…

This is throttle and steering

If you need more… just let me know.

this is the Physics tick part

Grand Merci! This is very helpful.

Btw, if you want to see how some of the tanks look inside or to get some extra information, check this channel:

the guy spends more time on description of running gear, engine and etc. then on armaments, as they are usually better covered in manuals and documents.

yes, I know the channel :wink:
And am also in contact with someone who knows someone working at Bovington and also drove the tiger… so I’m pretty close to the source :wink:

So as soon as we’ve got a running prototype… I’ll hand over a build so he can drive it around and give feedback compared to what he experienced in the real tiger.

That would be sweet! :smiley:

So this is the fix for the steering:

I’ll add the same logic into T-26 and upload to github, meanwhile I’ll send you Tiger BP just in case. Suspension is not tweaked so I would advice to just get this graph running instead of copy/pasting bp as you will lose other changes.

Totally forgot that we can copy/paste BPs as text, here is that part of graph:


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      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_2094.EdGraphPin_1769'
   End Object
   Begin Object Name="EdGraphPin_1780"
      PinName="Released"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_2095.EdGraphPin_1787'
   End Object
   Begin Object Name="EdGraphPin_1781"
      PinName="Key"
      Direction=EGPD_Output
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/InputCore.Key')
      DefaultValue="AnyKey"
   End Object
   InputKey=LeftShift
   Pins(0)=EdGraphPin'EdGraphPin_1779'
   Pins(1)=EdGraphPin'EdGraphPin_1780'
   Pins(2)=EdGraphPin'EdGraphPin_1781'
   NodePosX=32
   NodePosY=-1168
   NodeGuid=AC5DD86B4DCC86F56FC917B2597FDE2B
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_2094"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1769"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1770"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1771"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1772"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1778"
   End Object
   Begin Object Name="EdGraphPin_1769"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_InputKey_0.EdGraphPin_1779'
   End Object
   Begin Object Name="EdGraphPin_1770"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_1771"
      PinName="Reverse"
      PinType=(PinCategory="bool")
      DefaultValue="true"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_1772"
      PinName="Output_Get"
      PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
      Direction=EGPD_Output
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_1778"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="Reverse",MemberGuid=EA618B5843513FF3F94FA5BF836A65E0,bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1769'
   Pins(1)=EdGraphPin'EdGraphPin_1770'
   Pins(2)=EdGraphPin'EdGraphPin_1771'
   Pins(3)=EdGraphPin'EdGraphPin_1772'
   Pins(4)=EdGraphPin'EdGraphPin_1778'
   NodePosX=256
   NodePosY=-1184
   NodeGuid=A7486FDD4FD8C91B4223F9BC6D8837E8
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_2095"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1787"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1788"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1789"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1790"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1791"
   End Object
   Begin Object Name="EdGraphPin_1787"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_InputKey_0.EdGraphPin_1780'
   End Object
   Begin Object Name="EdGraphPin_1788"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_1789"
      PinName="Reverse"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_1790"
      PinName="Output_Get"
      PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
      Direction=EGPD_Output
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_1791"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="Reverse",MemberGuid=EA618B5843513FF3F94FA5BF836A65E0,bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1787'
   Pins(1)=EdGraphPin'EdGraphPin_1788'
   Pins(2)=EdGraphPin'EdGraphPin_1789'
   Pins(3)=EdGraphPin'EdGraphPin_1790'
   Pins(4)=EdGraphPin'EdGraphPin_1791'
   NodePosX=256
   NodePosY=-1104
   NodeGuid=0937CDC4414BCA2354E40E869052ACC6
End Object
Begin Object Class=K2Node_MacroInstance Name="K2Node_MacroInstance_5"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3273"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3274"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3275"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3276"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3277"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3278"
   End Object
   Begin Object Name="EdGraphPin_3273"
      PinName="Exec"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_InputAxisEvent_59.EdGraphPin_868'
   End Object
   Begin Object Name="EdGraphPin_3274"
      PinName="Input"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_Knot_1.EdGraphPin_1913'
   End Object
   Begin Object Name="EdGraphPin_3275"
      PinName="CompareWith"
      PinType=(PinCategory="float")
      DefaultValue="0"
   End Object
   Begin Object Name="EdGraphPin_3276"
      PinName=">"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_466.EdGraphPin_1715'
   End Object
   Begin Object Name="EdGraphPin_3277"
      PinName="=="
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_121.EdGraphPin_1850'
   End Object
   Begin Object Name="EdGraphPin_3278"
      PinName="<"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_467.EdGraphPin_1710'
   End Object
   MacroGraphReference=(MacroGraph=EdGraph'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:CompareFloat',GraphBlueprint=Blueprint'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros',GraphGuid=586FC6AF485A689F086B5CA6629837B4)
   Pins(0)=EdGraphPin'EdGraphPin_3273'
   Pins(1)=EdGraphPin'EdGraphPin_3274'
   Pins(2)=EdGraphPin'EdGraphPin_3275'
   Pins(3)=EdGraphPin'EdGraphPin_3276'
   Pins(4)=EdGraphPin'EdGraphPin_3277'
   Pins(5)=EdGraphPin'EdGraphPin_3278'
   NodePosX=416
   NodePosY=-848
   NodeGuid=4E09DFC2481CFE792FA3888CF45ADBEA
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_1"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1912"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1913"
   End Object
   Begin Object Name="EdGraphPin_1912"
      PinName="InputPin"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_InputAxisEvent_59.EdGraphPin_869'
      bDefaultValueIsIgnored=True
   End Object
   Begin Object Name="EdGraphPin_1913"
      PinName="OutputPin"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      LinkedTo(0)=EdGraphPin'K2Node_MacroInstance_5.EdGraphPin_3274'
      LinkedTo(1)=EdGraphPin'K2Node_Knot_637.EdGraphPin_1922'
   End Object
   Pins(0)=EdGraphPin'EdGraphPin_1912'
   Pins(1)=EdGraphPin'EdGraphPin_1913'
   NodePosX=304
   NodePosY=-704
   NodeGuid=320199AB4B17EF4996437EB7CB9FF5EC
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_1137"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3279"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3280"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3281"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3282"
   End Object
   Begin Object Name="EdGraphPin_3279"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_5.EdGraphPin_1991'
   End Object
   Begin Object Name="EdGraphPin_3280"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_6.EdGraphPin_1992'
   End Object
   Begin Object Name="EdGraphPin_3281"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C')
      LinkedTo(0)=EdGraphPin'K2Node_VariableGet_450.EdGraphPin_1869'
   End Object
   Begin Object Name="EdGraphPin_3282"
      PinName="BrakeRatio"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_1861.EdGraphPin_3333'
   End Object
   FunctionReference=(MemberParent=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C',MemberName="SetBrakeRatio",MemberGuid=8058216247BD5A088E9F5989B0CA876D)
   Pins(0)=EdGraphPin'EdGraphPin_3279'
   Pins(1)=EdGraphPin'EdGraphPin_3280'
   Pins(2)=EdGraphPin'EdGraphPin_3281'
   Pins(3)=EdGraphPin'EdGraphPin_3282'
   NodePosX=2480
   NodePosY=-1040
   NodeGuid=785FF0A3428C76DD7B33CCAA8057814B
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_450"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1869"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1870"
   End Object
   Begin Object Name="EdGraphPin_1869"
      PinName="RightTrackSprocketProcessor"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C')
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_1137.EdGraphPin_3281'
   End Object
   Begin Object Name="EdGraphPin_1870"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="RightTrackSprocketProcessor",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1869'
   Pins(1)=EdGraphPin'EdGraphPin_1870'
   NodePosX=2208
   NodePosY=-1040
   NodeGuid=C0AC1DA841811E5356872689997DBEF4
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_1138"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3283"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3284"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3285"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3286"
   End Object
   Begin Object Name="EdGraphPin_3283"
      PinName="execute"
      PinToolTip="
Exec"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_1071.EdGraphPin_1995'
   End Object
   Begin Object Name="EdGraphPin_3284"
      PinName="then"
      PinToolTip="
Exec"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_3285"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinToolTip="Target
Track Transmission Processor Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C')
      LinkedTo(0)=EdGraphPin'K2Node_VariableGet_451.EdGraphPin_1863'
   End Object
   Begin Object Name="EdGraphPin_3286"
      PinName="BrakeRatio"
      PinToolTip="Brake Ratio
Float"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_1860.EdGraphPin_3342'
   End Object
   FunctionReference=(MemberParent=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C',MemberName="SetBrakeRatio",MemberGuid=8058216247BD5A088E9F5989B0CA876D)
   Pins(0)=EdGraphPin'EdGraphPin_3283'
   Pins(1)=EdGraphPin'EdGraphPin_3284'
   Pins(2)=EdGraphPin'EdGraphPin_3285'
   Pins(3)=EdGraphPin'EdGraphPin_3286'
   NodePosX=2480
   NodePosY=-832
   NodeGuid=B482A17148F3AE946CB2E68F7B6738FF
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_451"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1863"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1864"
   End Object
   Begin Object Name="EdGraphPin_1863"
      PinName="LeftTrackSprocketProcessor"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/Tracked/TrackComponents/TrackTransmissionProcessor.TrackTransmissionProcessor_C')
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_1138.EdGraphPin_3285'
   End Object
   Begin Object Name="EdGraphPin_1864"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="LeftTrackSprocketProcessor",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1863'
   Pins(1)=EdGraphPin'EdGraphPin_1864'
   NodePosX=2208
   NodePosY=-832
   NodeGuid=22BCB07C4AEA31DD5F2D8B865CB914E2
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_637"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1922"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1923"
   End Object
   Begin Object Name="EdGraphPin_1922"
      PinName="InputPin"
      PinType=(PinCategory="float")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_1.EdGraphPin_1913'
      bDefaultValueIsIgnored=True
   End Object
   Begin Object Name="EdGraphPin_1923"
      PinName="OutputPin"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_466.EdGraphPin_1717'
      LinkedTo(1)=EdGraphPin'K2Node_CallFunction_2090.EdGraphPin_3347'
   End Object
   Pins(0)=EdGraphPin'EdGraphPin_1922'
   Pins(1)=EdGraphPin'EdGraphPin_1923'
   NodePosX=608
   NodePosY=-704
   NodeGuid=DF6A72CA494C7C1CBEAB4C87035EE9C2
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_530"
   Begin Object Class=EdGraphPin Name="EdGraphPin_3287"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3288"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_3289"
   End Object
   Begin Object Name="EdGraphPin_3287"
      PinName="execute"
      PinToolTip="
Exec"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_VariableSet_466.EdGraphPin_1716'
      LinkedTo(1)=EdGraphPin'K2Node_VariableSet_467.EdGraphPin_1711'
   End Object
   Begin Object Name="EdGraphPin_3288"
      PinName="then"
      PinToolTip="
Exec"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_1072.EdGraphPin_2004'
   End Object
   Begin Object Name="EdGraphPin_3289"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinToolTip="Target
Primitive Component Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.PrimitiveComponent')
      LinkedTo(0)=EdGraphPin'K2Node_VariableGet_167.EdGraphPin_1848'
   End Object
   FunctionReference=(MemberParent=Class'/Script/Engine.PrimitiveComponent',MemberName="WakeAllRigidBodies")
   Pins(0)=EdGraphPin'EdGraphPin_3287'
   Pins(1)=EdGraphPin'EdGraphPin_3288'
   Pins(2)=EdGraphPin'EdGraphPin_3289'
   NodePosX=1264
   NodePosY=-928
   NodeGuid=9D86752B4A4A5200CD8B11BFDBED81D8
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_167"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1848"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1849"
   End Object
   Begin Object Name="EdGraphPin_1848"
      PinName="Root_Hull"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.StaticMeshComponent')
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_530.EdGraphPin_3289'
   End Object
   Begin Object Name="EdGraphPin_1849"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="Root_Hull",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1848'
   Pins(1)=EdGraphPin'EdGraphPin_1849'
   NodePosX=1088
   NodePosY=-928
   NodeGuid=3BC7E48C421CC1C0064256A8C35E89AD
End Object
Begin Object Class=EdGraphNode_Comment Name="EdGraphNode_Comment_1"
   NodePosX=-48
   NodePosY=-1552
   NodeWidth=2848
   NodeHeight=976
   NodeComment="Steering and Throttle input"
   NodeGuid=BE0009754C50A7AA8DDEC88707ED7435
End Object
Begin Object Class=K2Node_InputAxisEvent Name="K2Node_InputAxisEvent_59"
   Begin Object Class=EdGraphPin Name="EdGraphPin_867"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_868"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_869"
   End Object
   Begin Object Name="EdGraphPin_867"
      PinName="OutputDelegate"
      Direction=EGPD_Output
      PinType=(PinCategory="delegate",PinSubCategoryMemberReference=(MemberParent=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C',MemberName="InpAxisEvt_VehicleRightLeft_K2Node_InputAxisEvent_59"))
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   Begin Object Name="EdGraphPin_868"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_MacroInstance_5.EdGraphPin_3273'
   End Object
   Begin Object Name="EdGraphPin_869"
      PinName="AxisValue"
      PinToolTip="Axis Value
Float"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_Knot_1.EdGraphPin_1912'
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   InputAxisName="VehicleRightLeft"
   EventReference=(MemberParent=Package'"/Script/Engine"')
   CustomFunctionName="InpAxisEvt_VehicleRightLeft_K2Node_InputAxisEvent_59"
   Pins(0)=EdGraphPin'EdGraphPin_867'
   Pins(1)=EdGraphPin'EdGraphPin_868'
   Pins(2)=EdGraphPin'EdGraphPin_869'
   NodePosX=32
   NodePosY=-848
   NodeGuid=736ACA554630B7DF9B574F8CE3350AE3
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_64"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1816"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1817"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1818"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1819"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1820"
   End Object
   Begin Object Name="EdGraphPin_1816"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_2919.EdGraphPin_3225'
   End Object
   Begin Object Name="EdGraphPin_1817"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_IfThenElse_893.EdGraphPin_1533'
   End Object
   Begin Object Name="EdGraphPin_1818"
      PinName="FullBrake"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
   End Object
   Begin Object Name="EdGraphPin_1819"
      PinName="Output_Get"
      PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
   End Object
   Begin Object Name="EdGraphPin_1820"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
      bHidden=True
   End Object
   VariableReference=(MemberName="FullBrake",MemberGuid=B09C17D943B8E2AC0C5FA3A5474D3171,bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_1816'
   Pins(1)=EdGraphPin'EdGraphPin_1817'
   Pins(2)=EdGraphPin'EdGraphPin_1818'
   Pins(3)=EdGraphPin'EdGraphPin_1819'
   Pins(4)=EdGraphPin'EdGraphPin_1820'
   NodePosX=1200
   NodePosY=-1424
   NodeGuid=A111633A49ED201C344012AB1443A1BE
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_0"
   Begin Object Class=EdGraphPin Name="EdGraphPin_1879"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1880"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1881"
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   Begin Object Class=EdGraphPin Name="EdGraphPin_1882"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_1883"
   End Object
   Begin Object Name="EdGraphPin_1879"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_Knot_7.EdGraphPin_2049'
   End Object
   Begin Object Name="EdGraphPin_1880"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'K2Node_IfThenElse_893.EdGraphPin_1533'
   End Object
   Begin Object Name="EdGraphPin_1881"
      PinName="FullBrake"
      PinType=(PinCategory="float")
      DefaultValue="0.0"
      AutogeneratedDefaultValue="0.0"
      LinkedTo(0)=EdGraphPin'K2Node_CallFunction_2091.EdGraphPin_3345'
   End Object
   Begin Object Name="EdGraphPin_1882"
      PinName="Output_Get"
      PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
      Direction=EGPD_Output
      PinType=(PinCategory="float")
      DefaultValue="0.0"
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Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_1860"
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   Begin Object Name="EdGraphPin_1786"
      PinName="self"
      PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target")
      PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/BluePrints/Vehicles/MMT_Tiger1_BP.MMT_Tiger1_BP_C')
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   Begin Object Class=EdGraphPin Name="EdGraphPin_1484"
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   Begin Object Name="EdGraphPin_1483"
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Begin Object Class=K2Node_Knot Name="K2Node_Knot_1072"
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   Begin Object Class=EdGraphPin Name="EdGraphPin_2005"
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   Begin Object Name="EdGraphPin_2004"
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Thanx!

Will update it in the morning… I really need some sleep now :slight_smile:

Totally forgot about copy and paste BP’s… nice

Ok, works like a charm… thanx.
Do you have an idea of how to do a simple turn on the spot (neutral turn) with this setup?

I will now add the track spline stuff… then I can start adding the higher res geometry …

I must say that the torsion bar setup works pretty good right now!