Open RTS Plugin for Unreal Engine 4

@anonymous_user_9257d68e thanks for the reply, I browsed to the RTS.uproject file, right clicked > Generate Visual Studio Project Files > Selected 4.20 Engine > Opened up the RTS.SLN (solution file) in VS2017 Community > Hit F5 to Build\Debug

Here is the output log:

1>------ Build started: Project: RTS, Configuration: Development_Editor x64 ------
1>Creating makefile for hot reloading RTSEditor (no existing makefile)
1>Compiling game modules for hot reload
1>Performing full C++ include scan (no include cache file)
1>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Parsing headers for RTSEditor
1> Running UnrealHeaderTool “D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\RTS.uproject” “D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Intermediate\Build\Win64\RTSEditor\Development\RTSEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
1>Reflection code generated for RTSEditor in 7.1477167 seconds
1>Building 13 actions with 12 processes…
1> [1/13] PCLaunch.rc
1> [2/13] PCLaunch.rc
1> [3/13] SharedPCH.Engine.cpp
1> [4/13] Module.RTSPlugin.gen.3_of_3.cpp
1> [5/13] Module.RTSPlugin.gen.2_of_3.cpp
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin/Classes/RTSMinimapWidget.h(90): error C2143: syntax error: missing ‘;’ before ‘*’
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin/Classes/RTSMinimapWidget.h(90): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin/Classes/RTSMinimapWidget.h(90): error C2238: unexpected token(s) preceding ‘;’
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin/Classes/RTSMinimapWidget.h(83): warning C4996: ‘UUserWidget::NativePaint’: Please override the other version of NativePaint that accepts all the parameters, not just the paint context. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1> Runtime\UMG\Public\Blueprint/UserWidget.h(1040): note: see declaration of ‘UUserWidget::NativePaint’
1> [6/13] Module.RTSPlugin.gen.1_of_3.cpp
1> [7/13] PCH.RTS.cpp
1> [8/13] Module.RTSPlugin.cpp
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin\Classes\RTSMinimapWidget.h(83): warning C4996: ‘UUserWidget::NativePaint’: Please override the other version of NativePaint that accepts all the parameters, not just the paint context. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1> D:\Unreal Engine\UE_4.20\Engine\Source\Runtime\UMG\Public\Blueprint/UserWidget.h(1040): note: see declaration of ‘UUserWidget::NativePaint’
1>D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Source\RTSPlugin\Private\RTSMinimapWidget.cpp(133): warning C4996: ‘UUserWidget::NativePaint’: Please override the other version of NativePaint that accepts all the parameters, not just the paint context. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1> D:\Unreal Engine\UE_4.20\Engine\Source\Runtime\UMG\Public\Blueprint/UserWidget.h(1040): note: see declaration of ‘UUserWidget::NativePaint’
1> [9/13] RTS.cpp
1> [10/13] UE4Editor-RTS-6951.lib
1> Creating library D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Intermediate\Build\Win64\UE4Editor\Development\RTS\UE4Editor-RTS-6951.lib and object D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Intermediate\Build\Win64\UE4Editor\Development\RTS\UE4Editor-RTS-6951.exp
1> [11/13] UE4Editor-RTS-6951.dll
1> Creating library D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Intermediate\Build\Win64\UE4Editor\Development\RTS\UE4Editor-RTS-6951.suppressed.lib and object D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Intermediate\Build\Win64\UE4Editor\Development\RTS\UE4Editor-RTS-6951.suppressed.exp
1>UnrealBuildTool : error : UBT ERROR: Failed to produce item: D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\Plugins\RTSPlugin\Binaries\Win64\UE4Editor-RTSPlugin-5923.dll
1> (see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
1>Total build time: 62.93 seconds (Parallel executor: 0.00 seconds)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ““D:\Unreal Engine\UE_4.20\Engine\Build\BatchFiles\Build.bat” RTSEditor Win64 Development “D:\UE4-RTS-Plugin\ue4-rts-develop\Source\RTS\RTS.uproject” -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project “RTS.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========