npruehs
(npruehs)
April 24, 2018, 7:06am
76
Sorry guys, I’ve been pretty busy lately with a more-than-full-time production at work, so please apologize for answering here infrequently for the time being
Duisti:
This what you’ve been doing, seems like a godsend to my team. After learning the ropes and doing a couple of test projects I’ll surely take a look at this, and perhaps even contribute when I’ve become more comfortable with the tools!
Keep up the great work!
Hey Duisti! Thanks for the warm words I’m happy this helps, and looking forward to your contributions!
anonymous_user_8ae1d7b41:
A total newbie to Ue4 here, the plugin looks fantastic, so i am trying to install it. I am using Unreal 4.18.3, I download zip file from github, unzipped. Then copied the RTSPlugin folder to epic Games>Launcher>Engine>Plugins , restart Unreal Editor, EDIT>PLUGINS… i dont see any RTSPLUGIN available. not sure what the reference to the RTS.uproject files in the instructions for installing means, or where this and all the others folders should be placed. Obviously i have overlooked something ?
Realized my mistake… i was copying to wrong directory, i put in Program files (x86) but other plugins are in Program files/Epic Games/UE_4.18/Engine/Plugins…
Moved, restarted Unreal Editor now i get Plugin “RTSPlugin” failed to load because module “RTSPlugin could not be found” , then the editor stops loading.
Hey Trader56! This should work out of the box, without copying anything anywhere. Just open Source/RTS/RTS.uproject in Unreal. If you want to use the plugin in another project, follow the instructions at GitHub - npruehs/ue4-rts: Real-time strategy plugin and showcase for Unreal Engine 4.
The project needs to be a C++ project, and you need to have Visual Studio along with the C++ tools installed on your system.
Hey TriNityGER! Sure, this shouldn’t be much of an issue, will take a look at that soon. Also, there’s Not compatible with 4.19 · Issue #63 · npruehs/ue4-rts · GitHub for this (don’t know whether you’ve started that one?)
sovkan:
I may be missing something simple, but how do I set teams? I have the “Num Teams” set in the GameMode but do not see how I would designate teams for a CPU player (AI bot) using the plugin/blueprints. The human player starts the game with units who appear to be on the same team, they are not attacking each other. However, when I place “enemy” units in the world, they just attack each other.
Hey sovkan! Thanks for following up by e-mail on this one as well. I’ve opened Assigning teams for pre-placed actors · Issue #65 · npruehs/ue4-rts · GitHub for this, you should find detailed instructions there.