Open RTS Plugin for Unreal Engine 4

Hey everyone,

I’ve been quite busy during the past weeks, but here we go: The fog of war implementation is finished, including

  • computing visibility from unit vision
  • three different states (unknown, seen before but out of sight, visible right now)
  • drawing on minimap
  • rendering in 3D space
  • proper replication for multiplayer

The results are previewed here:

I’m aware that any VFX artist could improve on the rendering in 3D space, but you get the basic idea. Thanks for all the help with that in the other thread at Need help with dynamic textures and materials - Rendering - Epic Developer Community Forums, I’m going to post my results there later today.

Next, I’m going to update the plugin to Unreal Engine 4.18, do a little cleanup and improve on the documentation.

Also, I’ve got other good news: I’ve learned about a team that’s going to make a quite big RTS game based on this plugin, so there might be many more small additions and improvements in the near future. Stay tuned!