Please make the Squad handling like MoW Assault Squad 2.
For those dont know how it works, i will simply describe.
Select one of the squad to command him seperate and double click command the whole squad, also add and detach members to squad.
I have a few request:
1# Squad Handling: as above described.
2# Usable MG Stands: like MoW Assault Squad 2, this means the MG can on a perch(static model with stairway and platform).
3# Heavy portable weapons that can be aligned at rest with radius, mortar or LMG for 2 squad members (Comapny of Heroes 1-2 / Dawn of War 2 / MoW Assault Squad 2).
4# Optical radius for weapons (Dawn of War 2).
5# Protect Trenches: Dont know if this simply done by use static mesh. Or we must wait for these system Skunkwerks Game Tools : Dynamic Terrain Deformation Plugin - Marketplace - Epic Developer Community Forums to place protect trenches in runtime on landscape. (MoW Assault Squad 2)
6# Dynamic Cover System: means covering on static and skeletal mesh in place in runtime. For example: a tank goes in idle state and covering can be done, went from idle in move state and the cover dissolves. this could be a starting point->> Cover Generator - Community & Industry Discussion - Epic Developer Community Forums
I agree fully for building placement, sandbags, tank barricades and basebuilding and territory lines they expand on acquisition for example like watch tower’s for Large Scale or Mainmap Systems (you know Settler 2).
There are so many features what would be requested, and after a month the project is dying because of personal matters or a new project, as so often.
Everything but probably too much of the good for an ambitious open source project, one may still dream ![]()