Yeah 2000 units per player on a engine that was mainly single core lol but it still handled it really well without any sync issues, the 1st game was pretty big in the modding scene it had inbuilt mod and map support, and its still played today even know its was made back in 2007.
When testing the plugin out i found that ordering the demo unit/dummy around it would kill the move order rather than replacing the order, creating the unit to stop and start moving you should be able to fix that pretty simple just thought i would point it out.
Yeah thats because it was made around the XBox 360, but thats what our mods focus on was bring SupCom 2 back to its original roots and most people would say we did do that, a fan of the mod made this trailer for the mod feel free to watch it, the game was very limited when it come down to modding mainly because the game was rushed and never finished by GPGs.