I am needing a skilled UE4 Programmer to program a Realtime Music Visualizer that is capable of collecting Sound Frequencies from Windows and sending them to Float Values in UE4 Blueprint.
The end result will allow me to play music in the background using whatever program I want (Itunes, Winamp, etc), and Unreal 4 will be able to use those frequency values in Blueprint to drive a Music Visualization Game.
The only Music Visualization Plugin for UE4 so far is (ExiSoundViz), but this plugin does not use realtime Windows sound, it crashes quite a lot, and it doesn’t seem to pick up the right values most of the time.
I believe the cleanest way to create this would be to program a non-UE4 separate process that runs in the background, which does the job of splitting up Sound frequencies of the Windows Sound.
Once that is completed, then you would need to figure out a way to send those values to Unreal 4 so that I can access them in Blueprint to drive the music visualization of my Game.
The Game I am working on is SpaceDreamVR, and this element of the game must completed before I am able to release the game.
My budget is negotiable, but I plan on spending $1000 USD.