Hello, I have a game, that has is split into multiple Levels, I load them after looking at a map var in the player this works fine in PIE but does not work in the final exported version, After using the print func, I found it was just before the Open Level func, It goes back to the main menu which is the default map in the game. How do I fix this? Version is 5.1 after converting from 5.0
I can make the same visual effect happen if I give it wrong the path in PIE, so maybe it’s related to that
Hey there @JoeBox9! Could you convert your Open Level by string node to Open level by reference node and give it a try? It might be a pathing issue if you are using full paths instead of concatenated paths.
If that fails, could you check your project settings to make sure you are including all levels in the packaging?
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On my own I found that setting, and it worked thanks, this may be useful for someone else or if I forget and go back to this.
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