I’m having issues trying to implement a loading screen that appears while Unreal open’s levels in my game. At the moment (only an issue in packaged builds), when a level is opened, before firing any BeginPlay nodes, the screen shows the player’s camera view, and a loading throbber in the bottom right. This leads me to believe it’s some kind of default loading screen, but I haven’t been able to find information on anything like that in Unreal.
It only happens when transitioning into levels with a large amount of assets, and I’ve spent a ton of time researching solutions for loading screens and haven’t been able to solve the issue. Transition maps and seamless travel sounded promising but using them hasn’t got me any different results. It’s kind of driving me crazy, and any help would be greatly appreciated.