- Use the sequence node to first start the fade, secondly delay then open level.
- Your second fade should be in your other level
- Make sure the level name you’re loading is correct
Im looking to do a fade out to fade in after clicking a trigger to open a level, i’ve gone that far however everytime it opens level the fade gets interrupted. I’ve tried rearranging, matinee, sequencing, nothing. I tried putting EventBeginPlay to fade on the level blueprint of the one i need to open, but no luck there either. Also, another problem. When i launch in desktop from editor it wont bring me to the other level, i just respawn on the same map over and over again.
Thank you for any future help, plus im using 4.14 if that means anything