Hello, everyone. I am having this weird issue with my game.
Whenever I try to quit to the main menu from my game, it loads the main menu for perhaps a second or two, and then it reverts back to my level. I can open any other level from my game but this issue only arises when I try quitting to the Main Menu.
I try to quit to the Main Menu using the Pause Menu in the game, but I don’t the issue is in the Pause Menu, since the issue still crops up even if I quit to Main Menu without using the Pause Menu (for example, using a keyboard blueprint event to load the level).
I am out of options and I have no clue what to do.
Open the level blueprint of your Main menu level and see what’s going on in there, my guess is either Level blueprint, Player controller, game mode or character when the Main menu level loads all these classes will trigger their begin play so one of them is opening back another level.
Dude, thank you for pointing me in the right direction. I just realized that I programmed my player character to re-open the level upon destruction. So when I tried to go to the main menu from the game, it reloaded the game instead of going to the main menu. So I removed that part of my player blueprint and now the issue is resolved.
I just realized that the player character re-opens the current level whenever she dies. So I just removed that part of the code and now I can quit to main menu and not magically re-open the current level.