Nope, I verified the output log, it says : " ‘map_name’ could not be found.". I tried the /open command, nothing works…
The open level blueprint node just reloads the current level on the 4.16.1 version of the editor.
This glitch makes my whole project malfunctionning.
Make sure your level name is 100% correct as a bad name would force it to reload/load the default level.
If it is truly broken I would be curious if using the Console Command node and using the “open” console command still works for you.
I’m having the same problem. I’m bookmarking this page in case you find a fix
Sorry, I think it’s just an engine glitch. The only thing we can do is sit back, relax and wait for an update.