Open Level node doesn't work when using "listen" in the options.

Oh, i forgot to give an answer. I actually figured it out. I had to put this in top of my DefaultEngine.ini file:

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")

Then it worked.

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