Open Level node doesn't work when using "listen" in the options.

I am using this to start a client server, but it only opens the level for a split second, and then it goes back to the main menu. I used print and it does not fail when creating the server.
I think its kinda weird since i am using code from a different multiplayer project ive had that works. But there are also some problems with that project when using Unreal 5.2. So i’m not sure if im doing something wrong here, or if this version of Unreal is bugged.

I am using this with Steam Online Subsystem.

Steam Broken in 5.1 and 5.2 can read this))) https://github.com/EpicGames/UnrealEngine/pull/9857

Oh, i forgot to give an answer. I actually figured it out. I had to put this in top of my DefaultEngine.ini file:

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")

Then it worked.

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