Open level node bug

probably a very simple solution here

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What I’m trying to do is load the maingamearea from the startupmap, the problem I’m having is that when it loads the maingamearea from the startup map, it flashes up for a second in the maingamearea map then reverts to a low res frozen version of the startupmap, this doesnt happen the other way around however, bit confused as to why its happening or what I’ve missed, can someone let me know what I’ve done wrong with my blueprint?

Look like you execution wire is going back? Where is it going to? Loops back to what?

A do once node it goes back to reset

bumping this because I dont have an answer yet

I figured out that the reason this was happening was because of a loop, I had my player pawn set up so when it was destroyed it opened the main menu map, so every time I opened the new map, it would destroy the player character which in turn would then try to open the menu map again instantly. hope this helps someone to avoid a headache.