In essence I have a menu level which is my menu called “menu”. Game starts up with “menu”. Hitting start in “menu” loads “mapLevel”. Works great. Player finishes level and I want to have a key that returns to the “menu” level. This is the level that started my whole game, already worked once, so I know it works. When I use Open Level to “menu” UE4 crashes. If I test with a default starter map, it works 123 just as it should. So it seems going back to a level I already had open is causing the problem? Some sort of recursion?
When I jump from one level to another, must have then do something like “unload” the previous level to free up namespace or memory? How can I get this menu -> play level -> original menu functionality?