Hello,
I have a simple menu setup. When I try to call open level after a button click (like in the Stream) the engine crashes with the following message:
[2014.08.12-16.18.57:488][790]LogWorld: Game class is 'PLGTestGameMode'
[2014.08.12-16.18.57:489][790]LogAIModule: Creating AISystem for world MainMenu
[2014.08.12-16.18.57:490][790]LogWorld: Bringing World /Game/Maps/UEDPIE_0_mainmenu.MainMenu up for play (max tick rate 0) at 2014.08.12-18.18.57
[2014.08.12-16.18.57:491][790]LogWorld: Bringing up level for play took: 0.000884
[2014.08.12-16.18.57:494][790]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_mainmenu -0.79
The thread 0x2ce0 has exited with code 0 (0x0).
The thread 0x1888 has exited with code 0 (0x0).
The thread 0x3004 has exited with code 0 (0x0).
The thread 0xfdc has exited with code 0 (0x0).
[2014.08.12-16.19.00:716][151]LogPackageName: SearchForPackageOnDisk took 0.076s to resolve test.umap
[2014.08.12-16.19.00:716][151]LogBlueprintUserMessages: asdfasdf
[2014.08.12-16.19.00:791][151]LogPackageName: SearchForPackageOnDisk took 0.074s to resolve test.umap
[2014.08.12-16.19.00:792][151]LogNet: Browse: /Game/Maps/test
[2014.08.12-16.19.00:792][151]LogLoad: LoadMap: /Game/Maps/test
[2014.08.12-16.19.00:804][151]Cmd: MEM
[2014.08.12-16.19.00:814][151]LogMemory: Platform Memory Stats for Windows
[2014.08.12-16.19.00:815][151]LogMemory: Process Physical Memory: 512.64 MB used, 544.10 MB peak
[2014.08.12-16.19.00:815][151]LogMemory: Process Virtual Memory: 424.83 MB used, 457.67 MB peak
[2014.08.12-16.19.00:815][151]LogMemory: Physical Memory: 6702.35 MB used, 16322.46 MB total
[2014.08.12-16.19.00:815][151]LogMemory: Virtual Memory: 1030.09 MB used, 134217728.00 MB total
[2014.08.12-16.19.00:816][151]LogMemory:
[2014.08.12-16.19.00:816][151]Allocator Stats for TBB: (not implemented)
[2014.08.12-16.19.00:816][151]LogLoad: World /Game/Maps/UEDPIE_0_mainmenu.MainMenu not cleaned up by garbage collection!
[2014.08.12-16.19.00:816][151]LogReferenceChain: Searching referencers for MainMenu. This may take several minutes.
[2014.08.12-16.19.00:865][151]LogReferenceChain: Generating reference graph ...
[2014.08.12-16.19.00:867][151]LogReferenceChain: Level 0 has 8 nodes ...
[2014.08.12-16.19.00:871][151]LogReferenceChain: Level 1 added 28 nodes ...
[2014.08.12-16.19.00:874][151]LogReferenceChain: Level 2 added 58 nodes ...
[2014.08.12-16.19.00:878][151]LogReferenceChain: Level 3 added 52 nodes ...
[2014.08.12-16.19.00:881][151]LogReferenceChain: Level 4 added 60 nodes ...
[2014.08.12-16.19.00:885][151]LogReferenceChain: Level 5 added 79 nodes ...
[2014.08.12-16.19.00:888][151]LogReferenceChain: Level 6 added 6 nodes ...
[2014.08.12-16.19.00:891][151]LogReferenceChain: Level 7 added 0 nodes ...
[2014.08.12-16.19.00:892][151]LogReferenceChain: Generating reference chains ...
[2014.08.12-16.19.00:892][151]LogReferenceChain:
[2014.08.12-16.19.00:892][151]LogReferenceChain: External Referencers:
[2014.08.12-16.19.00:892][151]LogReferenceChain:
[2014.08.12-16.19.01:115][151]LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0->
[2014.08.12-16.19.01:115][151]LogReferenceChain: MainMenu_C /Game/Maps/UEDPIE_0_mainmenu.MainMenu:PersistentLevel.PLGTestPlayerController_1.MainMenu_C_0->Property
[2014.08.12-16.19.01:115][151]LogReferenceChain: (PendingKill) PLGTestPlayerController /Game/Maps/UEDPIE_0_mainmenu.MainMenu:PersistentLevel.PLGTestPlayerController_1->Property
[2014.08.12-16.19.01:115][151]LogReferenceChain: Level /Game/Maps/UEDPIE_0_mainmenu.MainMenu:PersistentLevel->OwningWorld
[2014.08.12-16.19.01:115][151]LogReferenceChain: (target) World /Game/Maps/UEDPIE_0_mainmenu.MainMenu
[2014.08.12-16.19.01:168][151]LogLoad: (Object is not currently rooted)
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\UnrealEd\Private\Editor.cpp(6675): Fatal error:
World /Game/Maps/UEDPIE_0_mainmenu.MainMenu not cleaned up by garbage collection!
(Object is not currently rooted)
Greetings,