Hello, I did not know whether to post this under discussions or Q&A since I managed to get it working, yet still wanted to ask what is going on.
So I was working on localizing my game to different cultures. I found out that after localization the blueprint “Open Level by Name” stops working, even if I set it back to the original culture. It works fine at the start no matter what culture I chose at the beginning. But after switching to a different one it simply stopped opening the level.
I fixed it by setting “Open Level by Object”. I still wonder what is happening that it breaks down the “by name” blueprint though. As I said, it should not be a problem in any translations, since the opening works at the beginning with any culture set. Breaks down after switching.
Any ideas?