"Open Level by name" not working after Localization

Hello, I did not know whether to post this under discussions or Q&A since I managed to get it working, yet still wanted to ask what is going on.

So I was working on localizing my game to different cultures. I found out that after localization the blueprint “Open Level by Name” stops working, even if I set it back to the original culture. It works fine at the start no matter what culture I chose at the beginning. But after switching to a different one it simply stopped opening the level.

I fixed it by setting “Open Level by Object”. I still wonder what is happening that it breaks down the “by name” blueprint though. As I said, it should not be a problem in any translations, since the opening works at the beginning with any culture set. Breaks down after switching.

Any ideas?

i think its because you remove the widget? i mean you remove from parent that dont exist anymore then try to ‘load a map’ i think you should try to use sequencer

then 1: open level by name
then 2: remove the widget

also if you open a level you dont need to remove from parent

1 Like

i think its because you remove the widget?

Hmmm, this does not seem to be the issue I just tried. Thanks for giving the idea though!

also if you open a level you don’t need to remove from parent

Yes that is right, thanks