I am attempting to set up level transitions between my 3 current maps. I have 1 Gameplay Level, 1 Hub map, 1 Main Menu level, but the transitions are not working in the UE5 editor.
When attempting to transition from the Gameplay Level to the Hub map, the editor opens the Hub map for about 1 frame, then transitions over to the Main Menu level. When I attempt to open the Gameplay Level from the Hub map it opens the Gameplay Level for 1 frame and then redirects to the Main Menu.
When at the Main Menu I can open the Hub or the Gameplay Level without issue. I assumed this was a memory issue (despite the Hub map being about 4 grey blocks) and created a “Loading” level that was just a widget of the text “loading”, but that map also redirects to Main Menu when opened.
All levels are built and saved. Open level has been run by name and object reference, I am confident it is not an incorrect name or directory issue. No error messages are showing. I am completely stumped on what is causing this. I’ve tried changing, adding, and removing “Input mode gameplay only” and “UI only” settings in the level blueprint and widgets in all kinds of configurations but it doesn’t change the fact that the editor just refuses to allow a transition between anything other than Main Menu.
UE version is 5.3.2, and has had its files verified.